News

mlan.fr upgraded !

Now, it's the time for mlan.fr ;-)

"htag demos" are back ... But major changes was made by antigravity : so there are a lot of works to rewrite them ;-( ... but most of them works now for htag v2.

There is no more htag v1 apps online in the www (at leat for me). Everything is with htag2 !

A fresh relooking for iBraining

Just updated !

Here is a fresh relooking ...

  • new css/look/colors and more aerial
  • mobile version updated
  • can use passkeys/webauthn
  • simpler
  • no more subdomains by lang
  • a new game : the chimp test
  • the concentration works on mobile now !!!
  • sounds

It's not a big bang ... but It's the base, for next things ... I needed to clean old things.

See iBraining

EDIT : 2026/10/09 The major update/relooking is here (game + stats, grouping in menus, ...). Everything is nearly clean to embrace the future ;-)

iBraining back in game

After months/years ... it's time to enhance ibraining.

After a lot of work (for me and antigravity) : we have fixed a lot of things ... not very visual for everybody, but the core got a lot work (fully tested, admin part, emailing, secure, seo, ...). Yes, registering works again ! (it was broken since gae/google changes ;-( )

The future is brighter

FPV simulator

I’ve been practicing flying FPV drones for a few years now, and recently I switched to DJI gear (for the versatility).

So, here’s a simulator I threw together—using Gemini Canvas—to simulate a DJI Neo 2 with an RC3 controller (connected via USB) on a desktop. I think the result turned out pretty well; you can really feel the lack of power when trying to lift off the ground... It’s amazing what you can pull off in just 15 minutes.

As it stands, collision detection is limited to the ground level... but the RC3 integration, the rates, and the simulation itself are actually pretty solid.

dji neo2's simufpv (only playable with a real DJI RC3)

But I'm working on a more advanced one : simufpv as an htag2 app, which is more complete.

currently:

  • playable with any real RC (dji or not), plugged with usb (on a desktop browser).
  • playable on mobile, with touch support.

manatlan.com "up-to-date" ;-)

This website got some enhancement. They are mainly not visible for you. But it was really needed ;-)

It will evolve soon ... but I need to decide if it goes thru htag2 or with the current(updated) pye... But there are so many things that are currently available (or broken) here. I will need to check all ;-( ... or restart from scratch.

Difficult choice ... But with IA, everything is possible ;-)

EDIT 26/09/11 : Finally pye is not dead. I (my llm) reach to adapt it, to be able to run htag2 app in live (here is an htag app (tetris) ... just copied/pasted from my main htag server). All others things should work as previously (but yes, there are a lot of old things whose are borken). It opens a lot of perspective (But no more workers and redys)

EDIT 2026/09/18 : Finally pye is dead ;-) The core of this website is based on "htserver" (a kind of fresh pye with great htag2 support). A page is turned ;-). I've reach to adapt old things on htserver (and evolve it). But sure, a lot of things should be broken (but might not be used since ages). I'll need to check all.

Atomic Bombers ... the come back, 30 years later

30 years later, my brother and me were releasing a "dynablaster/bomberman" game on Amiga500 (under PD licence) The game enjoyed modest success, even abroad (circulating via BBSs), and allowed for fast-paced, exciting four-player matches on a single Amiga. Here is a full-rebuild, thanks to antigravity/google-flash-3.7. It helps me a lot, to try to recreate the original one, a network/multi-player version, an editor .. and a local version with bots.

It's not completly finished, there are some bugs ... but prefer to release soon, it's available on render.com, in a free-plan (so may not be available when under quotas), but it's here:

https://atomic-bombers.manatlan.com/

I clearly saw the future

For some time now, I’ve been redeveloping htag(v2) from scratch, along with an htag app web server (similar to my 'pye' project on GitHub), and migrating a massive number of htag apps from v1 to v2.

And I’ve done all of this without writing a single line of code myself (to be honest, maybe 20 lines max out of the thousands upon thousands produced).

Everything is driven by antigravity and/or gemini-cli. Nowadays, my job clearly consists of 'conveying my intentions and guidelines... and carefully reading everything it tells me or generates.' I’m becoming something of a Product Manager or Solutions Architect.

The responsibility is on me to ensure it truly understands what I want—and I love it. It allows me to go much further without spending hours trying to grasp complex concepts I haven't mastered yet. I’m learning an enormous amount while saving a massive amount of time.

I’m not saying it’s pure magic—you still need to know how to express your intentions clearly and activate the right skill.md files—but the productivity gain is staggering.

htag 1.0.0 & htag 2.0.0

Htag 1.0.0 is out ... htagui 1.0.0 & htagweb 1.0.0 & htbulma 1.0.0 too ! (it's not christmas)

Htagui, htbulma & htagweb needs htag 1.0.0 max !

and because, it's not christmas ... htag 2.0.0 is available too !

It takes years to see a "1.0.0" release, and now : 1.0.0 & 2.0.0 are here, in pypi ... crazy !

htag 1.0.0 is in end of life ... the future is htag 2.x.x

htag2

While htag has never reach the 1.0.0 ... a new htag2 will go out ;-) It's crazy ... htag2 is completly ai driven development (with antigravity), and it's already fully usable (but subject to api changes). The main idea, was to full rebuild from scratch by an AI, and produce a skill.md by an AI ... and now: asking a skilled AI can produce fully workable htag app ootb (completly amazing!). Things that was not possible with htag1, because LLM doesn't understand my "old" code and tricks ootb. It's completly amazing (but not perfect yet) how it's a lot easier to maintain a beast like this (skill, docs, repo, ci/cd, ideas, tests ...). It's developped with intention (not really prompts) !

I don't know really where to go ... it's not really compatible with htag1, because some concepts are better implemented (kiss & rock-solid). But got a tone of ia/works, to be able to reach the feature of the first version (apk, etc ..). But the way is really really easier ...

I can't really mesure the gain of ai driven dev ... but it takes at least 1000x less times, to publish an htag2 (more solid) than the htag1. Ans as I said : a lot of things to do. But one thing is sure, htag2 couldn't exists if htag1 was not, because I've learn a lot of things with htag1 ... And with htag2, I continue to learn, by reading ia answer .... but a lot faster and easier !

Currently, I don't know how things will go ... but htag2 could easily be the way to follow.

htag big changes

htag is entered in its 0.90 version ;-)

The 1.0 will be the new major release soon. I've made some big "docs update" in htad docs, and htagapk ...

All old runners (BrowserHTTP, BrowserStarletteWS, ...) are deprecated, and will be removed in 1.0. There is now only one, which can emulate all features, with no dependancies, only pure python (no more starlette, uvicorn, tornado for specialized ones)

Now, I'll need to polish the api, and make the docs ...

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